// *** LICENSE HEADER ***
// Filename: ./numberfield.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef NODEWARS_NUMBERFIELD_H
#define NODEWARS_NUMBERFIELD_H

#include "guielement.h"
#include "helperfunctions.h"
#include <cstring>
#include <cstdlib>
#include <SDL.h>

class fonts;

//Gui element that enables the input of an integer number
class numberfield: public guielement{
    public:
        numberfield(int newId, int posX, int posY, int width, int height, int newFontHeight, int newMaxvalue, const char* text, int maxlength = 32);
        ~numberfield();

        void Deactivate();

        //Returns the number value of this field
        int GetValue();

        int Click(int clickX, int clickY);
        int Release(int clickX, int clickY);
        void KeyPress(SDLKey key, char c);
        void Draw(fonts* fontDrawer);
    private:
        int fontHeight;
        //Dimensions of the input field border
        int w, h;

        char* textValue;
        //Number value of the element text
        int numvalue;

        //Maximum inputable value
        int maxvalue;
        //Maximum length of an inputable text
        int maxlen;
};

#include "fonts.h"

#endif
